Face To Face: Exploring Llama Hasan's Alleged Plastic Surgery

I'm totally new to this and can't find a solution anywhere about this problem. I'm trying to select faces however it will not select the faces that I want.

Face to Face: Exploring Llama Hasan's Alleged Plastic Surgery 1 Exclusive Content Member Only — Sign Up Free 🔒 Unlock full images & premium access

I'm wanting to face select both sides of this part to chamfer everything inside it, and deselect all the countersunk holes so it doesn't try to chamfer them again. Is there a way to do this or do I have to select each individual edge...

Face to Face: Exploring Llama Hasan's Alleged Plastic Surgery 2 Exclusive Content Member Only — Sign Up Free 🔒 Unlock full images & premium access

Is there a way to deselect edges from a face selection in chamfer ...

Face to Face: Exploring Llama Hasan's Alleged Plastic Surgery 3 Exclusive Content Member Only — Sign Up Free 🔒 Unlock full images & premium access
I have a Face Hosted family instance, if i delete the Host parent Element, the face based family instance got , am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.Create.NewFamilyInstance(...
Face to Face: Exploring Llama Hasan's Alleged Plastic Surgery 4 Exclusive Content Member Only — Sign Up Free 🔒 Unlock full images & premium access

I get that "face for knurled grip" is one of them, but is that the "source face" or the "target face"? A quick explanation of how Replace Face works might help understand when it succeeds and when it fails. Here is a classic case for Replace: Here, I want to replace the top face of this truncate pyramid with that curvy face.

I'm new to 3ds max as of today. I need to connect one side of this mesh to the other. How can I select vertices and create faces from them? Like this picture... Thanks for any and all help!

Face to Face: Exploring Llama Hasan's Alleged Plastic Surgery 6 Exclusive Content Member Only — Sign Up Free 🔒 Unlock full images & premium access
  1. There’s currently no way to create a face/surface like this based only from points. I’m guessing what you’re after is a 4-sided face which has straight edges connecting those 4 vertices? The easiest way to do this is probably to build some sketch lines connecting those points, then build a Patch or Loft surface based on those lines.